Muerte al veneco
lunes, 1 de diciembre de 2008
"el drill ha muerto, larga vida al drill"
Una informacion interesante, solo ultimate, Parinella, en su ultima entrada habla de por que no se debe hacer mas el veneco como calentamiento, y ni siquiera como drill para aprendices, sobre el veneco o seattle o sockeye, como lo quieran llamar:
The last newsletter had "Warm-Up and Stretching" by Dr. Jamie Nuwer. "Optimal warmup for ultimate:
jog/run until stretching
dynamic stretching (5-10 minutes)
Plyos (not on tournament days)
Exercises that simulate your game, increasing in intensity (5-10 minutes)
I think you can make the jog/run include throwing. If you're a puller or big hucker, maybe you need to add in some throws or stretches to work on those muscles.
But overall, I don't think you gain any touch by having made 100 throws before a game instead of 10. I know that pro golfers will hit balls on the range before they play, but I think they have their swings calibrated a lot more and can use the information from the warmup to tweak their decisions.
While I'm here, I can't stand that back of the endzone cut. Especially the endzone drill that promotes it.
Hate it when the team wants people there 60 or 75 or 90 minutes before the game and at least 30 of those minutes are spent chit-chatting or lazy stretching or standing and throwing unrealistic passes. You can do a full warmup (including adequate throwing) in about 30 minutes if you are efficient. If you have some specific team thing or a special throw you want to add in, too, add 10 minutes. What's the big deal about getting there 20-45 minutes extra early? It's time wasted, energy wasted, and focus wasted. Those things ain't free.
My kid's soccer team had a drill using one ball where each kid was standing around 95% of the time before having about 5 seconds of "skill work". Hated it enough that I got up and left to go work out.
Basicamente lo que dice es que no hay que sobre calentar, que no hay que hacer drills que no reflejen de manera importante la manera en que su equipo juega, para que hacer el veneco si su ofensiva de zona de gol es diferente, o peor aun, su juego es completamente diferente. A la cabeza viene la imagen de Arena Roja haciendo warm up para su final en Cali, era un drill que yo no habia visto, pero que era muy sencillo, pero lo mas importante es que reflejaba de manera valiosa el estilo de juego del equipo. Era una especia de dishy finalizando en un largo. Arena en su maxima expresion.
Al respecto, think ulti dice:
http://thinkulti.blogspot.com/2007/09/queueing-in-drills.html
September 2007
Queueing in drills
Let's say the aim of a drill you're running is to improve skills (as opposed to say, getting warmed up for a game).
Ideally the players get lots of opportunities to practise the skill you want them to improve. Improvement requires practise of the skill. This is not rocket science.
To do this, you should minimise standing around and queueing.
One of my bugbears is seeing drills run for beginners that require only one disc. Not only is 18 players using 1 disc an inane idea, if there is a drop or poor throw, 17 players get to stand around even longer watching one player jog over, pick up a disc, then jog back to the drill. The drill is stopped by an error. And errors happen with beginners!
Therefore I am proposing death to dump-swing-score. There are so many better drills out there.
In general, pick a drill that requires multiple discs. The drill usually won't be held up by an error. And the number of disc touches per player per hour (TPHs) will be much higher.
Posted by Owen
"No solamente el hecho de que 18 jugadores esten usando un solo disco una idea ridicula, si hay un mal lanzamiento o un disco caido, hay 17 jugadores que se quedan parados viendo a un jugador trotar, recoger el disco y volver al drill. Se busca que la "cantidad de toques del disco por hora" sea tan alta como sea posible.
En Cultimate, Peter Jamieson, coach de una seleccion junior que no recuerdo si es canadiense o alemana dice:
My continued dislike of the endzone drill and box drill
I'm coming back to this topic (see Seattle on trial) after letting it slide for a while (mainly because there are too many teams running the endzone drill at the Open Tour), but I want to reemphasize how both the endzone drill (or Seattle as we call it in Toronto) and the box drill should not be your goto warm up drills before a game or a tournament. They're not bad drills for beginners at practices, but they're not great warmup drills.
My reasons:
* Too little touches including throws and catches. Approximately 30 seconds between throws on a team of 14
* Artificial cuts with no pressure
* No marking during throws
* Even the best end zone plays don't work that way as much as we all wished it would
* Too much standing around
What do you do instead? I'm not sure since each team is different, but stop doing the box and the endzone drill. Look at some leading teams and take note of their warmups.
For example this is a few drills that some of the Open teams do:
* Clapham's pair throwing with challenging throws including airballs and fastballs
* Johny Bravo's mini scrimmages
* Michigan's mark, cut, and throw drills
* EMO's dump and huck drill
* UBC's breakforce 45 drill
There's lots of other options out there. Think about what your team does on the field and warmup that way. If you're offense relies on breaks or opponents break you then practice breaks and marking them. If you have lots of huckers, then practice hucking. If you play a handler centric small game offense then play some small field mini-games.
Innovate...pass it on
PJ
2 comentarios:
Muy buen blog. Felicitaciones.
mi amigo fryjol, le pegaste al artículo, algo que seguimos aprendiendo en nuestros procesos es ver lo pequeños errores que tenemos y poder correjirlos, los drills son importantes y deben reflejar el estilo de juego que se hará, es incomprensible en verdad hacer un drill que no se va aplicar en el juego, los drills en entreno deben ser lo mas parecido a lo que se haga en la cancha. buena que bacano. suerte.
Juanloco